DOC: PORTFOLIO-2026 SUBJECT: A. YARAMADA STATUS: ACTIVE LOCATION: ATLANTA, GA

I build
systems that
teach.

Games that explain conservation and misinformation. Curricula that teach 400+ kids to code. An app guiding a daily practice for thousands. I'm Ashmith Yaramada — I spend most of my time in Unity, LangChain, and three small companies I've started.

Ashmith Yaramada portrait FIG. 00 — SUBJECT
TITLE
PORTFOLIO — SYSTEMS THAT TEACH
DRAWN BYA. YARAMADA
SCALEN.T.S.
DATE2026
SHEET00 OF 06
SHEET 01
OVERVIEW

About

Most of what I've built follows the same pattern: take something complicated — wildlife conservation policy, the basics of programming, an ancient text — and turn it into something someone can actually pick up and use. Sometimes that's a game. Sometimes it's a curriculum. Right now it's a mobile app. I'm currently a freshman at Georgia Institute of Technology studying Computer Science, and outside of class I split my time between three companies I co-founded and a research background in reinforcement learning and serious games.

SHEET 02
VENTURES

Things I've founded

Four ongoing companies/products, each teaching something different to a different audience.

01

Cognicade Studios

CO-FOUNDER & CREATIVE DIRECTOR — 2024–PRESENT

Serious games for classroom learning. I lead design and coding on every title we ship.

4+
Games shipped
10,000+
Total plays
$2,500+
Funding raised
02

Mini Makers

CO-FOUNDER — JAN 2024–PRESENT

Programming education for K-12 students. I write and teach curricula spanning 8+ languages and tools — revenue funds a charitable partnership with DoSomething.org.

400+
Students taught
8+
Languages/tools
$8k+
Revenue generated
Mini Makers students coding together at a laptop during a class session FIG. 02 — A MINI MAKERS SESSION
03

Karana

FRONTEND DESIGNER & CREATIVE LEAD — JUL 2026–PRESENT

A mobile app for daily Hindu practice — the Bhagavad Gita verse-by-verse, guided meditation, and a personal fasting/festival calendar. I own frontend design and creative direction alongside two co-founders.

13k+
Cumulative followers
760k+
Cumulative views
3,000+
Pre-launch waitlist
getkarana.org
04

ClubChamp

FOUNDER & LEAD DEVELOPER — AUG 2025–JUN 2026

A full-stack CTE competition-prep platform — automated assessments, performance analytics, a resource library. Piloted with Loudoun County Public Schools, then handed over for the district to run.

1,000+
Students piloted
400+
Active users
+20%
Avg. score increase
SHEET 03
SYSTEMS

Projects

Hackathon builds, research tools, and side projects — each one a small, complete system.

SHEET 04
RECORD

Experience

JUN 2024 – AUG 2024

Research Intern, ASSIP

Virginia Serious Game Institute, George Mason University

Co-designed The FACTory, a serious game teaching digital misinformation literacy through narrative immersion and fact-checking mechanics. Co-authored findings published in the Journal of Student-Scientists' Research (Vol. 7, 2025); presented at 4 university symposia.

Ashmith Yaramada presenting The FACTory research poster at George Mason University FIG. 03 — ASSIP SYMPOSIUM
2023 – 2024

Game Development Team Lead

Kashmir World Foundation

Implemented core gameplay mechanics and systems for Counter Poaching Games, an educational wildlife-conservation experience. Directed a cross-functional team of 8 developers and artists, managing sprint timelines and documentation.

2023

Data Platform Intern

Evergent Technologies

Built an internal CRUD platform for employee/project data management, working solo, replacing a legacy spreadsheet workflow.

2023

Web Development Intern

Up Integrated Inc. & Notes n' Beats Music Academy

Helped both firms develop and manage their websites, working in a small team to implement structural and design changes.

SHEET 05
HONORS

Recognition

HACKATHONS
ACADEMIESHACKS — 2023

Plundr.io

1st Place. 31-ship battle-royale built in 24 hours.

1ST PLACE
PHOENIXHACKS — 2024

Bread to Dough

1st Place. Resource-management game built with a team in 20 hours.

1ST PLACE
GMUHACKS — 2026

Nexus

1st Place, Education Sector. LangChain-based lesson generator.

1ST PLACE — $600
SHEET 06
RESEARCH

Papers & Findings

01

Reinforcement Learning in Game Environments

Independent study with Emergence AI training RL agents in Unity — analyzing how decision-frequency hyperparameters affect stable policy generation across genres.

02

ASSIP Research Abstracts

Published findings on gamification in education, covering The FACTory (media literacy) and a second study on sustainability-focused game design.